At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance (Attacking doesn't cause this creature to tap.) and double team (When a creature with double team attacks, if it's not a token, conjure a duplicate of the original into your hand, and then both cards lose double team.) in addition to its other types.