Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying (This creature can't be blocked except by creatures with flying or reach.), vigilance (Attacking doesn't cause this creature to tap.), and double strike (This creature deals both first-strike and regular combat damage.) until end of turn.
• Creatures you control gain lifelink (Damage dealt by the creature also causes its controller to gain that much life.), indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.), and protection from each color (A permanent or player with protection can't be targeted, enchanted, equipped, fortified, damaged or blocked by sources of the given property.) until end of turn.