Target permanent you control gains
protection from the color of your choice
(A permanent or player with protection can't be targeted, enchanted, equipped, fortified, damaged or blocked by sources of the given property.) until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain
protection from the color of your choice
(A permanent or player with protection can't be targeted, enchanted, equipped, fortified, damaged or blocked by sources of the given property.) until end of turn.