Flying (This creature can't be blocked except by creatures with flying or reach.),
vigilance (Attacking doesn't cause this creature to tap.)
Whenever a creature with
defender (This creature can't attack.) enters the battlefield under your control, draw a card.
Each creature you control with
defender (This creature can't attack.) assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have
defender (This creature can't attack.).