Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains
flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) until end of turn. The
flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) cost is equal to its mana cost. That card gains
flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) until end of turn instead if Archmage's Newt is saddled.
Saddle 3
(Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)