Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose
hexproof (This permanent can't be the target of spells or abilities your opponents control.) or
indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.). Creatures you control gain that ability until end of turn.