Equipped creature gets +2/+0 and has
menace (This creature can't be blocked except by two or more creatures.).
Whenever equipped creature attacks, defending player sacrifices a creature of their choice. If they do, you create a
Walker token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)