Enchant creature (Target a(n) creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+2 and has protection from black (A permanent or player with protection can't be targeted, enchanted, equipped, fortified, damaged or blocked by sources of the given property.).
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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