Priest of Possibility
Creature — Kor Cleric
When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying (This creature can't be blocked except by creatures with flying or reach.), Priest of Possibility perpetually gains flying (This creature can't be blocked except by creatures with flying or reach.). The same is true for first strike (This creature deals combat damage before creatures without first strike.), double strike (This creature deals both first-strike and regular combat damage.), deathtouch (Any amount of damage this deals to a creature is enough to destroy it.), haste (This creature can attack, and as soon as it comes under your control.), hexproof (This permanent can't be the target of spells or abilities your opponents control.), indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.), lifelink (Damage dealt by the creature also causes its controller to gain that much life.), menace (This creature can't be blocked except by two or more creatures.), protection (A permanent or player with protection can't be targeted, enchanted, equipped, fortified, damaged or blocked by sources of the given property.), reach (This creature can block creatures with flying.), trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.), and vigilance (Attacking doesn't cause this creature to tap.). Then shuffle.
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