Whenever equipped creature attacks, double its power until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Instant — Adventure
Target creature you control gains double strike (This creature deals both first-strike and regular combat damage.) until end of turn. (Then exile this card. You may cast the artifact later from exile.)
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