At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying (This creature can't be blocked except by creatures with flying or reach.), hexproof (This permanent can't be the target of spells or abilities your opponents control.), and "Whenever this creature deals combat damage to a player, scry 1 (Look at the top card of your library. You may put that card on the bottom of your library.)." (They're no longer planeswalkers. Loyalty abilities can still be activated.)