Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3
Tovolar, the Midnight Scourge
Legendary Creature — Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gains trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast.
This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast.