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Hinterland Hermit
Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
2/1
Hinterland Scourge
Creature — Werewolf
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
3/2
Legality
Vintage
Legacy
Modern
Pioneer
Historic
Standard

Duel Commander
Commander Multi
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Illus. (Hinterland Hermit) Steven Belledin
Illus. (Hinterland Scourge) Steven Belledin