When Terra enters, mill (To mill a card, a player puts the top card of their library into their graveyard.) five cards. Put up to one enchantment card milled this way into your hand.
Trance — , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4/2
Esper Terra
Legendary Enchantment Creature — Saga Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)(As this Saga enters and after your draw step, add a lore counter.), , Create a token that's a copy of target nonlegendary enchantment you control. It gains haste (This creature can attack, and as soon as it comes under your control.). If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).
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