At the beginning of each combat, creatures you control gain first strike (This creature deals combat damage before creatures without first strike.) until end of turn if a creature you control has first strike (This creature deals combat damage before creatures without first strike.). The same is true for flying (This creature can't be blocked except by creatures with flying or reach.), deathtouch (Any amount of damage this deals to a creature is enough to destroy it.), double strike (This creature deals both first-strike and regular combat damage.), haste (This creature can attack, and as soon as it comes under your control.), hexproof (This permanent can't be the target of spells or abilities your opponents control.), indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.), lifelink (Damage dealt by the creature also causes its controller to gain that much life.), menace (This creature can't be blocked except by two or more creatures.), reach (This creature can block creatures with flying.), skulk (This creature can't be blocked by creatures with greater power.), trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.), and vigilance (Attacking doesn't cause this creature to tap.).
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