First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
2/2
Terror of Kruin Pass
Creature — Werewolf
Double strike (This creature deals both first-strike and regular combat damage.)
Werewolves you control have menace (This creature can't be blocked except by two or more creatures.).
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
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