When Admiral Brass, Unsinkable enters the battlefield,
mill (To mill a card, a player puts the top card of their library into their graveyard.) four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a
finality counter
(If a creature with a finality counter on it would die, exile it instead.) on it. It has base power and toughness 4/4. It gains
haste (This creature can attack,
and
as soon as it comes under your control.) until end of turn.