Twists and Turns
Enchantment
If a creature you control would explore, instead you scry 1 (Look at the top card of your library. You may put that card on the bottom of your library.), then that creature explores (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.).
When Twists and Turns enters the battlefield, target creature you control explores (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.).
When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
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Mycoid Maze
Land — Cave
(Transforms from Twists and Turns.)
: Add .
, : Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
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Legality
Vintage
Legacy
Modern
Pioneer
Historic
Standard
Duel Commander
Commander Multi
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No art, yet. |