Power-up (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) — : Put a +1/+1 counter on Hercules. He gains vigilance (Attacking doesn't cause this creature to tap.), indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.), and haste (This creature can attack, and as soon as it comes under your control.) until end of turn.
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