Flying (This creature can't be blocked except by creatures with flying or reach.), vigilance (Attacking doesn't cause this creature to tap.)
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike (This creature deals both first-strike and regular combat damage.) until end of turn.
• Density Control — The Vision gains indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) until end of turn.
• Technopathy — Draw a card.
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