Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
+1
Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
-6
You get an adventuring party. (Your party is a 3/3 red Fighter with first strike (This creature deals combat damage before creatures without first strike.), a 1/1 white Cleric with lifelink (Damage dealt by the creature also causes its controller to gain that much life.), a 2/2 black Rogue with hexproof (This permanent can't be the target of spells or abilities your opponents control.), and a 1/1 blue Wizard with flying (This creature can't be blocked except by creatures with flying or reach.).)
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