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Master of Winds (Rebalanced)
Creature Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5
Legality
Vintage
Legacy
Modern
Pioneer
Historic
Standard

Duel Commander
Commander Multi
Illus. Yigit Koroglu