Defender (This creature can't attack.), flying (This creature can't be blocked except by creatures with flying or reach.), vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender (This creature can't attack.).
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Enchantment — Aura Curse
Enchant player (Target a(n) player as you cast this. This card enters the battlefield attached to that player.)
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
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