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The Flux
Enchantment Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
*S1 The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V Exile the top card of your library. You may play that card this turn.
*S6 Add six %R.
Legality
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Modern
Pioneer
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Standard

Duel Commander
Commander Multi
No art, yet.