Choose one —
•
Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
•
Gather Your Courage — Target creature gets +5/+5 and gains
indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) until end of turn. All creatures your opponents control able to block that creature this turn do so.