Trance — At the beginning of combat on your turn,
mill (To mill a card, a player puts the top card of their library into their graveyard.) two cards. Terra gains
flying (This creature can't be blocked except by creatures with flying or reach.) until end of turn.
Whenever Terra deals combat damage to a player, you may pay

. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.