Permanents you control gain
hexproof (This permanent can't be the target of spells or abilities your opponents control.) and
indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) until end of turn.
Seek (To seek a card, put one at random from your library into your hand.) a creature card if an opponent has cast a spell with mana value 3 or less this turn.