Equipped creature gets +2/+2 and has protection from green and from white (A permanent or player with protection can't be targeted, enchanted, equipped, fortified, damaged or blocked by sources of the given property.).
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)