Hexproof (This permanent can't be the target of spells or abilities your opponents control.)
Each opponent loses 3 life and you gain 3 life.
You draw two cards. Then each opponent may scry 1 (Look at the top card of your library. You may put that card on the bottom of your library.).
Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying (This creature can't be blocked except by creatures with flying or reach.) in addition to its other types.
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