Equipped creature gets +3/+0 and has
intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.).
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip
(
: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)