Put a +1/+1 counter on target creature you control. It gains reach (This creature can block creatures with flying.), trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.), hexproof (This permanent can't be the target of spells or abilities your opponents control.), and indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) until end of turn.
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