Flying (This creature can't be blocked except by creatures with flying or reach.),
deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.