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+2 Mace Artifact
Artifact — Equipment
Equipped creature gets +2/+2.
Equip %3
A Girl and Her Dogs Creature
Playtest Card
Creature — Human 3/3
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it.
Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
A-Ancestral Katana Artifact
Artifact — Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay %1. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking".
Equip %2
Abbey Gargoyles Creature
3 versions
Creature — Gargoyle 3/4
Flying, protection from red
Abbey Griffin Creature
Creature — Griffin 2/2
Flying, vigilance
Abbey Matron Creature
2 versions
Creature — Human Cleric 1/3
%W, %T: Abbey Matron gets +0/+3 until end of turn.
Abbot of the Sacred Meeple Creature
Playtest Card
Creature — Human Monk 2/2
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control, Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
Abdel Adrian, Gorion's Ward Creature
3 versions
Legendary Creature — Human Warrior 4/4
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Abeyance Instant
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Abiding Grace Enchantment
Retro Frame
3 versions
Enchantment
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
A-Blessed Hippogriff Creature
Creature — Hippogriff 2/3
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
Abolish Instant
3 versions
Instant
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
Absolute Grace Enchantment
Enchantment
All creatures have protection from black.
Absolute Law Enchantment
Enchantment
All creatures have protection from red.
Absolver Thrull Creature
Creature — Thrull Cleric 2/3
Haunt
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Absolving Lammasu Creature
Creature — Lammasu 4/3
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls.
Absorb Essence
Purging Stormbrood's Adventure
Instant
2 versions
Instant — Omen
Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)
Abu Ja'far Creature
2 versions
Creature — Human 0/1
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Abuna Acolyte Creature
Creature — Cat Cleric 1/1
%T: Prevent the next 1 damage that would be dealt to any target this turn.
%T: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Abuna's Chant Instant
Instant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine %2
A-Buy Your Silence Instant
Instant
Exile target nonland permanent. Its controller creates a Treasure token.
Abzan Advantage Instant
Instant
Target player sacrifices an enchantment of their choice. Bolster 1.
Abzan Battle Priest Creature
5 versions
Creature — Human Cleric 3/2
Outlast %W
Each creature you control with a +1/+1 counter on it has lifelink.
Abzan Falconer Creature
10 versions
Creature — Human Soldier 2/3
Outlast %W
Each creature you control with a +1/+1 counter on it has flying.
Abzan Runemark Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Abzan Skycaptain Creature
Creature — Bird Soldier 2/2
Flying
When Abzan Skycaptain dies, bolster 2.
Academic Probation Sorcery
4 versions
Sorcery — Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Academy Rector Creature
Creature — Human Cleric 1/2
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Acclaimed Contender Creature
5 versions
Creature — Human Knight 3/3
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Accorder Paladin Creature
2 versions
Creature — Human Knight 3/1
Battle cry
34364 cards found
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