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Mental Discipline Enchantment
Enchantment
%1%U, Discard a card: Draw a card.
Merseine Enchantment
4 versions
Enchantment — Aura
Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
Mesmeric Trance Enchantment
2 versions
Enchantment
Cumulative upkeep %1
%U, Discard a card: Draw a card.
Mesmerizing Dose Enchantment
Enchantment — Aura
Enchant creature
When Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate.
Enchanted creature doesn't untap during its controller's untap step.
Metallurgic Summonings Enchantment
4 versions
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
%3%U%U, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Metamorphic Alteration Enchantment
2 versions
Enchantment — Aura
Enchant creature
As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.
Mightstone's Animation Enchantment
Enchantment — Aura
Enchant artifact
When Mightstone's Animation enters the battlefield, draw a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Military Intelligence Enchantment
4 versions
Enchantment
Whenever you attack with two or more creatures, draw a card.
Mind Control Enchantment
5 versions
Enchantment — Aura
Enchant creature
You control enchanted creature.
Mind Harness Enchantment
Enchantment — Aura
Enchant red or green creature
Cumulative upkeep %1
You control enchanted creature.
Mind Over Matter Enchantment
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
Mind's Dilation Enchantment
5 versions
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Mind Unbound Enchantment
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
Mirrodin Besieged Enchantment
Phyrexia: All Will Be One
2 versions
Enchantment
As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Mirror Room / Fractured Realm Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
Mirror Room / Fractured Realm Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
Mirrormade Enchantment
5 versions
Enchantment
You may have Mirrormade enter as a copy of any artifact or enchantment on the battlefield.
Mirror Mockery Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
Mist of Stagnation Enchantment
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Mistform Mask Enchantment
Enchantment — Aura
Enchant creature
%1: Enchanted creature becomes the creature type of your choice until end of turn.
Mists of Littjara Enchantment
Enchantment — Aura
Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0.
Monastery Siege Enchantment
2 versions
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost %2 more to cast.
Moonlit Meditation Enchantment
3 versions
Enchantment — Aura
Enchant artifact or creature you control
The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
Motion Sickness Enchantment
2 versions
Enchantment — Aura
Enchant creature
When Motion Sickness enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
Mystic Remora Enchantment
7 versions
Enchantment
Cumulative upkeep %1
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays %4.
Mystic Restraints Enchantment
Enchantment — Aura
Flash
Enchant creature
When Mystic Restraints enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Mystic Subdual Enchantment
2 versions
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Mystic Veil Enchantment
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud.
Mystic Decree Enchantment
2 versions
World Enchantment
All creatures lose flying and islandwalk.
Mystic Might Enchantment
Enchantment — Aura
Enchant land you control
Cumulative upkeep %1%U
Enchanted land has "%T: Target creature gets +2/+2 until end of turn."
34802 cards found
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