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Struggle for Project Purity Enchantment
4 versions
Enchantment
As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Stuck in Summoner's Sanctum Enchantment
[FFX]
Enchantment — Aura
Flash
Enchant artifact or creature
When this Aura enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Stunning Strike Enchantment
Enchantment — Aura
Flash
Enchant creature
When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat.
As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.
Stupefying Touch Enchantment
2 versions
Enchantment — Aura
Enchant creature
When Stupefying Touch enters, draw a card.
Enchanted creature's activated abilities can't be activated.
Sugar Coat Enchantment
Enchantment — Aura
Flash
Enchant creature or Food
Enchanted permanent is a colorless Food artifact with "%2, %T, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
Sunken City Enchantment
4 versions
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay %U%U.
Blue creatures get +1/+1.
Sunken Field Enchantment
Enchantment — Aura
Enchant land
Enchanted land has "%T: Counter target spell unless its controller pays %1."
Sunken Hope Enchantment
4 versions
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Swarm Intelligence Enchantment
4 versions
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Swindler's Scheme Enchantment
2 versions
Enchantment
Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
Swirl the Mists Enchantment
Enchantment
As Swirl the Mists enters the battlefield, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.
Sword Coast Sailor Enchantment
2 versions
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
Take Flight Enchantment
Story Spotlight
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
Take Possession Enchantment
2 versions
Enchantment — Aura
Split second
Enchant permanent
You control enchanted permanent.
Tamiyo Meets the Story Circle Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn.
*S2 Discard any number of cards, then investigate twice for each card discarded this way.
*S3 Shuffle up to three target cards from your graveyard into your library.
Tamiyo's Compleation Enchantment
Story Spotlight
Enchantment — Aura
Flash
Enchant artifact, creature, or planeswalker
When Tamiyo's Compleation enters, tap enchanted permanent. If it's an Equipment, unattach it.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Tangle Kelp Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
Teferi's Ageless Insight Enchantment
7 versions
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Teferi's Curse Enchantment
Enchantment — Aura
Enchant artifact or creature
Enchanted permanent has phasing.
Teferi's Realm Enchantment
World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.
Teferi's Talent Enchantment
2 versions
Enchantment — Aura
Enchant planeswalker
Enchanted planeswalker has "-12: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Teferi's Tutelage Enchantment
2 versions
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Teferi's Veil Enchantment
Dominaria United
2 versions
Enchantment
Whenever a creature you control attacks, it phases out at end of combat.
Telekinetic Bonds Enchantment
Enchantment
Whenever a player discards a card, you may pay %1%U. If you do, you may tap or untap target permanent.
Telepathy Enchantment
6 versions
Enchantment
Your opponents play with their hands revealed.
Temporal Distortion Enchantment
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Thassa's Ire Enchantment
Enchantment
%3%U: You may tap or untap target creature.
The Conundrum of Bowls Enchantment
Alchemy: Eldraine
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Seek a card with mana value less than the number of cards in your hand.
*S2 Seek a card with mana value greater than the number of cards in your hand.
*S3 Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
The Modern Age Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Draw a card, then discard a card.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Tale of Tamiyo Enchantment
3 versions
Legendary Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV)
*S1, *S2, *S3Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
*S4 Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
34364 cards found
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