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Weakstone's Subjugation Enchantment
Enchantment — Aura
Enchant artifact or creature
When Weakstone's Subjugation enters the battlefield, you may pay %3. If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Web of Inertia Enchantment
2 versions
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Well-Laid Plans Enchantment
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Well of Ideas Enchantment
2 versions
Enchantment
When Well of Ideas enters the battlefield, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Wind Zendikon Enchantment
Enchantment — Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Wingspan Stride Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
%2%U: Return this Aura to its owner's hand.
Winter's Rest Enchantment
Snow
2 versions
Snow Enchantment — Aura
Enchant creature
When Winter's Rest enters the battlefield, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Wiretapping Enchantment
4 versions
Enchantment
Hideaway 5
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Wisedrafter's Will Enchantment
Playtest Card
Enchantment
Your opponents play with their hands revealed.
%U, Sacrifice Wisedrafter's Will: Draw a card.
%U%U, Sacrifice Wisedrafter's Will: Counter target spell.
Witness Protection Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Wizard Class Enchantment
3 versions
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
%2%U: Level 2
When this Class becomes level 2, draw two cards.
%4%U: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Words of Wind Enchantment
Enchantment
%1: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Wrath of Marit Lage Enchantment
2 versions
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Writ of Passage Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — %1%U, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn.
Xenograft Enchantment
Enchantment
As Xenograft enters, choose a creature type.
Each creature you control is the chosen type in addition to its other types.
Zephid's Embrace Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud.
Zephyr Charge Enchantment
2 versions
Enchantment
%1%U: Target creature gains flying until end of turn.
Zephyr Net Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has defender and flying.
Zoetic Glyph Enchantment
Enchantment — Aura
Enchant artifact
Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.
When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.
Zur's Weirding Enchantment
Store only - Foil
6 versions
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Agent of the Iron Throne Enchantment
2 versions
Legendary Enchantment — Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
Agent of the Shadow Thieves Enchantment
2 versions
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Ancestral Vengeance Enchantment
2 versions
Enchantment — Aura
Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
Animate Dead Enchantment
17 versions
Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Animate Graveyard Enchantment
2 versions
Enchantment — Aura
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
A-Precipitous Drop Enchantment
Enchantment — Aura
Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon.
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Arguel's Blood Fast Enchantment
4 versions
Legendary Enchantment
%1%B, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Artifact Possession Enchantment
Enchantment — Aura
Enchant artifact
Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without %T in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
Artificer's Hex Enchantment
Enchantment — Aura
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
A-Sigil of Myrkul Enchantment
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
34289 cards found
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